INNOVATE® Gaming & Esports

Innovations of the World

INNOVATE® Gaming & Esports

INNOVATE® Gaming & Esports is OTW. (That’s game-speak for “on the way.”)

This comprehensive overview of one of the fastest-growing industries on the planet is not just for gaming royalty, it’s perfect for any business-minded person who wants in on the world of gaming and esports.

The INNOVATE® Gaming & Esports book showcases the people, companies, products, and services that are leading the race within the gaming/esports industry’s innovation ecosystem.

Complete with augmented reality video, game demos, an online platform, and networking opportunities, INNOVATE® Gaming & Esports is helping innovators and innovation enablers in the industry to connect and succeed.

In addition to the great content within the book, there are bonus videos, articles, research papers, event passes and so much more that can be unlocked with your purchase of INNOVATE® Gaming & Esports

Gaming Esports

Featured Thought Leaders

Featured Thought Leaders

Featured Innovators

Featured Innovators

LEARN2ESPORT'S

LEARN2ESPORT'S MISSION IS TO HELP YOUTH LEARN VALUABLE LIFE SKILLS THROUGH ESPORTS

MISSION IS TO HELP YOUTH LEARN VALUABLE LIFE SKILLS THROUGH ESPORTS

Their core product, Gameplan, helps players of all ages acquire real-world skills that aid professional development, cognitive abilities, promote healthy habits, and more.   Rasmus Sandstöm and Dan Andreasson started Learn2Esport in 2016 with the vision of engaging students through esports, and teaching them valuable life skills to prepare them...

SCHELL GAMES

MAKING EXPERIENCES WE’RE PROUD OF WITH PEOPLE WE LIKE TO MAKE THE WORLD A BETTER PLACE

Founded in 2002 by award-winning game designer and author Jesse Schell, Schell Games is the largest full-service educational and entertainment game development company in the United States. We make experiences across various platforms, specializing in four vertical areas: Health and Wellness, Education, Home Entertainment, and Theme Parks and Museums. In...

RFLX

WE’RE A CREATIVE AGENCY DEDICATED TO ESPORTS, SPORTS AND LIFESTYLE MARKETING CONTENT

RFLX is an integrated suite of content marketing expertise, dedicated to the eSports, sports, and lifestyle industries in North America. Our purpose is to create online and offline experiences that are both captivating and exhilarating and allow brands to increase or establish their notoriety. RFLX was born out of a...

BETTER THAN UNICORNS

VIRTUAL REALITY- A Powerful Tool for Connection and Compassion

Virtual reality is an essential tool for building compassion and expanding awareness about how we relate to failing and learning from those moments....

CODECOMBAT

CODECOMBAT-How An EdTech Startup Is Reinventing Esports And Providing A Competitive Platform For Creative Coders

How An EdTech Startup Is Reinventing Esports And Providing A Competitive Platform For Creative Coders

At the start of 2021 we launched the CodeCombat AI League. Built on the foundation of our annual CodeQuest competitive coding hackathon, this new and innovative esport was born. The CodeCombat AI League is the first of its kind, part AI battle simulator and part code engine for learning real...

GAMES INSTITUTE AUSTRIA

GAMES INSTITUTE AUSTRIA- THERE IS A GAME FOR EVERYONE

THERE IS A GAME FOR EVERYONE

GIA STORY“What if learning felt like a game?” This initial question was actually the starting point for the Games Institute. When Thomas Kunze stumbled over the topic of Game Based Learning in 2010, it was a question that never really left his thoughts again. Learning, especially in a digital world,...

HEY LISTEN GAMES

HEY LISTEN GAMES-Teaching With Video Games

Teaching With Video Games

Hey Listen Games was born out of my passion for gaming and my desire to find ways to best teach my students. I teach at Ellis Preparatory Academy, a public high school in New York City dedicated to a one hundred percent immigrant and ENL (English as a New Language)...

CAPSL

CAPSL-Connect

Connect, Engage, Compete! CAPSL Disrupts The Esports Scene With BAASH To Ignite The Next Generation Of Esports Heroes

CAPSL is the developer of BAASH, the mobile social gaming platform helping game influencers engage and monetize their fans via competition. Starting out in Southeast Asia, BAASH targets the 300 million mobile gamers in the region. By using a combination of chat and integrated competitions, BAASH reduces operational efforts by...

ESTV

IS THE FIRST WORLDWIDE 24/7 LIVE LINEAR AND AVOD ESPORTS CHANNEL AVAILABLE EVERYWHERE

Watch live Esports events, tournaments, interact with your favorite gamer and celebrities, and discover your favorite gamer’s lifestyle. ESTV is available on OTT, CTV, OTA, and cable, including The Roku Live TV Channel, Samsung TV Plus, Dish Sling TV, VIZIO Free Watch, TCL, Hisense, ZEASN, Amazon FireTV, Rakuten TV, RAD...

GOLD STANDARD GAMING

GOLD STANDARD GAMING-DRAMATICALLY INCREASE YOUR SALES BY UNLOCKING THE TRUE POWER OF THE ESPORTS & GAMING INDUSTRY

DRAMATICALLY INCREASE YOUR SALES BY UNLOCKING THE TRUE POWER OF THE ESPORTS & GAMING INDUSTRY

Starting as an esports talent agency in 2017, Gold Standard Gaming has become a full-service marketing company that caters to brands, influencers and corporations worldwide. The founder, Sebastian “Chosen1” Burton is a former professional gamer and spent many years as a consultant to some of the largest brands in the...

OMNISCAPE

OMNISCAPE-BEYOND THE POLYGON: Making The Metaverse Real

BEYOND THE POLYGON: Making The Metaverse Real

Transmira is the innovative company behind Omniscape™, the first true Metaverse platform that blends augmented and virtual reality (AR/VR) together in a unique synthesis while connecting the real world and digital information, data layers, and holograms together. Transmira goes beyond simply creating 3D spaces and games like most other “metaverse”...

GAIMIN

“THE WORLD IS RUNNING OUT OF COMPUTING POWER …” WE HAVE A SOLUTION-GAIMIN DELIVERS SUPERCOMPUTER DATA PROCESSING POWER

THE WORLD IS RUNNING OUT OF DATA PROCESSING POWER…GAIMIN has developed a PC-based app that utilizes, in the background, the processing power of the GPU in a gaming PC to create a decentralized data processing network with the power of a supercomputer. GAIMIN utilizes this processing power for a number...

Most Vicious Players

Most Vicious Players (MVPs)- Is A Stylishly Unstoppable Call Of Duty Team That Displays Its Community’s Talents Through Esports Events

Is A Stylishly Unstoppable Call Of Duty Team That Displays Its Community’s Talents Through Esports Events

Most Vicious Players is now the parent company of the Amateur Esports Union (AEU). But before the AEU was created, MVPs has been most well known for its individual players having live-streamed over 1000 wins in a row on YouTube, in which this live stream record has not been broken...

STITCH

STITCH-GAME TESTING EVOLVED - CONNECTING GAME DEVELOPERS WITH PLAY-TESTERS

GAME TESTING EVOLVED - CONNECTING GAME DEVELOPERS WITH PLAY-TESTERS

Indie game developers are the heart and soul of the gaming industry, and without them, we wouldn’t have as much innovation as we currently have, and have been enjoying since Pong. With that said, indie game developers are always struggling to create their games because of various reasons, and this...

VARSITY ESPORTS FOUNDATION

VARSITY ESPORTS FOUNDATION-YOU CAN DONATE NOW TO SUPPORT OUR MISSION

YOU CAN DONATE NOW TO SUPPORT OUR MISSION

WHO WE ARE The Varsity Esports Foundation is a global non-profit organization established to offer financial assistance to schools and to provide a pipeline for students to reach their potential through esports. We strive to increase literacy around the esports industry’s positive impact on healthy lifestyles, mental health, community, and...

STEMFUSE

STEMFUSE-EDUCATION AND ESPORTS: How Esports can be used to reimagine Business and Multimedia Classrooms

EDUCATION AND ESPORTS: How Esports can be used to reimagine Business and Multimedia Classrooms

STEM Fuse is a developer of digital K-12 STEM and CTE curriculum and PD, working with 12,000+ schools across the country. We were founded in 2009 with the mission to help schools deliver engaging STEM programs to prepare students for the fastest growing career opportunities. The Founder, Carter Tatge, was...

BRASS CITY GAMERS

BRASS CITY GAMERS-WE BELIEVE THAT EVERY PERSON

WE BELIEVE THAT EVERY PERSON, REGARDLESS OF AGE OR SOCIOECONOMIC STATUS, CAN LEARN ADVANCED COMPUTER SCIENCE AND DIGITAL MEDIA SKILLS

Brass City Gamers Tournament’s mission is to educate our local community in STEM learning including digital media, gaming, coding, and information technology, our aim is to foster strong computer competency skills to prepare for the developing new-collar jobs of the 21st Century. We are a 501c3 nonprofit organization located in...

NEWZOO

NEWZOO-TWO CHILDHOOD FRIENDS WITH ONE BIG IDEA — THAT’S THE GIST OF NEWZOO’S BEGINNINGS

TWO CHILDHOOD FRIENDS WITH ONE BIG IDEA — THAT’S THE GIST OF NEWZOO’S BEGINNINGS

But Newzoo wasn’t its founder’s (Peter Warman and Thijs Hagoort) first venture into the world of business. Far from it. After becoming friends playing basketball in high school, the industrious duo sold custom-designed t-shirts. Those early days taught them a valuable lesson: custom production based on manuals does not scale...

302 INTERACTIVE

302 INTERACTIVE- IS A STUDIO OF GAME DESIGNERS ON A MISSION TO SAVE THE WORLD BY BRIDGING THE GAP BETWEEN ENTERTAINMENT TECHNOLOGY AND REAL-WORLD SOLUTIONS

IS A STUDIO OF GAME DESIGNERS ON A MISSION TO SAVE THE WORLD BY BRIDGING THE GAP BETWEEN ENTERTAINMENT TECHNOLOGY AND REAL-WORLD SOLUTIONS

Over the last seven years, their mission has been to provide an environment that brings game developers together to build the games of today and the metaverse of tomorrow. As digital experience developers, 302 Interactive has adopted the best practices of modern game development, product design, lean, and agile methodologies...

GIIKS GAME CITY

GIIKS GAME CITY-Live Streams

Live Streams, Discussions, Co-Operative And Competitive Games. What Are You Waiting For?

We are Giiks Game City (GGC), a non-profit organization with the primary goal of organizing gaming events, TV content, creating and re- modify existing local and contemporary games, for a wider audience.  Video gaming, a subculture of E-Sports (Electronic Sports) is seeing rapid growth in Ghana. The ubiquity of PC...

THEGAMEHERS

THEGAMEHERS-IS THE FIRST AND LARGEST MEDIA PLATFORM

IS THE FIRST AND LARGEST MEDIA PLATFORM, SOCIAL NETWORKING COMMUNITY, AND LIFESTYLE BRAND FOR WOMEN WHO GAME AND WHO WORK IN THE GAMING SPACE

The global gaming market is forecast to worth $257 billion by 2025 and of the 2.7 billion gamers worldwide, 46% of them are women. The majority of these women experience hate and toxicity while gaming, simply for being women. In fact, in an effort to avoid harassment, 75% of women...

METARENA

METARENA - BUILDING THE (INCLUSIVE) BRIDGE BETWEEN WHERE ESPORTS IS AND WHERE IT COULD BE

BUILDING THE (INCLUSIVE) BRIDGE BETWEEN WHERE ESPORTS IS AND WHERE IT COULD BE

MetArena provides an easy and positive way for communities and companies to engage using gaming and esports. Democratization and education are the driving forces behind our mission to provide the world with an opportunity to experience all the good games can bring. If you’re working in esports, one of the...

THE JACOBSON FIRM, P.C.

THE JACOBSON FIRM

Strives To Provide Industry Leading Legal Services For The Entertainment, Esports And Video Gaming Industries That Are Both Cost Efficient And Highly Effective

The Jacobson Firm, P.C. is an intellectual property, entertainment and esports business law firm located in New York City. The Firm handles all domestic and international trademarks, copyrights, and licensing matters for companies and entertainment influencers. They provide services to the esports, video game, music, and entertainment industries, as well...

JOHNSON C. SMITH UNIVERSITY (JCSU)

ESPORTS AND GAMING TRIFECTA, THE FIRST AT AN HBCU

In February 2019, a mere conversation that I had with a JCSU athletics administrator about the paucity of Historically Black Colleges and Universities (HBCUs) that possessed structured on-campus esports programming became the impetus behind my development of a proposal later that day for an esports and gaming academic program. The...

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Other Ecosystems