INNOVATE® Gaming & Esports

 

The INNOVATE® Gaming & Esports  book is a 300-page in-depth study and AR video series showcasing all of the people, companies, products, and services that are leading the race within the gaming/esports industry’s innovation ecosystem.

A book with augmented reality video, an online platform and a network with a common goal of ensuring the world’s best innovations and innovation enablers in the Gaming & Esports industry connect and succeed.

Who will be in the Book?



The publication is divided into three types of contributors:

  • The experts, the thought leaders, and the academics
  • The innovations and the innovators
  • The supporters and enablers of Innovation for the industry.

The target audience for this publication is not just aimed at gaming experts, it is aimed at business people outside of the field who need to know the information contained in this publication. It is aimed at business leaders and decision-makers who can affect change and play a role in this industry. This publication is for open-minded folk who want to know what and who there is to know in the ecosystem and play an active role in its growth and development.

Categories



  1. Thought Leaders
  2. AAA Game Developers
  3. Indie Game Developers
  4. Game Publishers
  5. Gaming Agencies
  6. Gaming Consoles
  7. PC Manufacturers
  8. Hardware and Accessories
  9. Game Development Engines
  10. Streaming Apps
  11. AR & VR
  12. Mobile
  13. Drone/Virtual Racing
  14. iGaming & Betting
  15. Media Networks
  16. Blockchain Gaming
  17. Content Creators
  18. Cosplayers
  19. Gaming Philanthropies
  20. Gaming Law Firms
  21. Gaming Accountants
  22. Gaming Health and Wellness
  23. Gaming Market Research
  24. Gaming Degree Programs
  25. Esports Degree Programs
  26. Esports Teams
  27. Esports Coaching
  28. Esports Arenas/Venues
  29. Esports Event Producers
  30. Esports Merchandisers
  31. Esports Agencies
  32. Esports Startups
  33. Esports Accelerators
  34. Esports Investors
  35. Professional Associations

Marcus Howard - INNOVATE® Gaming & Esports Publishing Partner



Marcus Howard is the CEO of ProjectMQ, an experiential marketing agency that uses video games to help colleges and other brands more effectively engage younger audiences.

He’s also the President of the Tampa Association of Gaming, a nonprofit dedicated to growing the gaming industry and STEM youth programs in the Tampa Bay region. Marcus got Super Mario Bros. 3 on the Nintendo Entertainment System for Christmas when he was six, and he’s been playing video games ever since.

Video games inspired Marcus’ interest in technology, and in the 9th grade, he started coding his own video game on the TI-83+ graphing calculator. In 2013 he launched ProjectMQ with his identical twin brother Malcolm, to solve the largest problem in the global video game industry: game discovery.

Five years later, PayPal selected ProjectMQ out of 20,000+ applicants nationwide, as the top digital service of their 2018 business contest.

In 2019, he co-authored “The Business of Esports” book that was published by the University of South Florida. Marcus was a featured speaker on the “Tampa Bay and the eSports Industry” panel at the University of South Florida’s 2019 Esports Summit, and on the “Level Two & Beyond: The Future of Esports” panel of Skillshot Media’s 2019 Esports Summit at the Georgia World Congress Center. He’s currently building a “Blockchain, Gaming, and Esports” course, to help college students understand why the $152B gaming industry is how blockchain/crypto adoption will go mainstream. In his spare time, he also scouts indie games (games made by independent game developers) for funding/distribution deals with the world’s largest gaming companies.

Marcus is excited about how video games inspire the next generation of innovators to pursue STEAM careers. He currently lives in Tampa Bay with his wife and two kids (3-year old daughter and 2-year old son). Marcus is always eager to chat about video games, and you can find him on LinkedIn: Marcus “Blockchain” Howard.

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